Here is another freelance animation that was done for Lawson Lundell to promote their law firm. Working in a team of two, I was responsible for many aspects of animation including secondary animation and polish. The elevator ad has received a high volume of views in several towers in Canada and is also featured on the company’s website.
New illustration and breakdown available in my Gallery!
Hi everyone, was busy this weekend pumping out a project to show off more motion graphics skillz. I also want to point out the new motion graphics gallery that I have added. Let me know what you think!
I have recently been interested in getting into hand drawn animation (using the tablet of course). Here is my first walk cycle that I did today during my down time. Very rough but I had fun making it!
Here are some doodles I did for this character that I might use to practice some more simple animation stuff.
Hey everybody, I wanted to take a second to show you a Team Fortress 2 model that I am working on for the Steam Work shop. I call it the ‘Dirty Uncle’ hat in lieu of the upcoming election.
Here is the Concept for the hat.
and here is the WIP model / textures.
There are obviously some issues with the pivot point on the hat >.<. Stay tuned for the finished model!
Hello everyone, sorry for the delay in my posts. I have a bunch of things that I am trying to finish right now so there might be a flurry of posts over the next few days to replace the silence, so stay tuned! In the meantime, here is a sketch I did of the actor Bryan Cranston who plays Walter White in Breaking Bad. Enjoy!
I took the model of my upper teeth and used dental floss (irony) to suspend it from a lamp in my apartment. My thought being that with the model suspended in mid air I would be able to take pictures from every angle more easily. Photo of the setup below-
Here is a screen grab from the scan in 123D Catch-
I must say that I was quite disappointed with how this turned out, it basically interpreted the model as a curved plane, when I really wanted to get a scan of the volume of each tooth. Despite this setback I decided to see if I could trouble shoot the problem.
These were my thoughts:
First, I thought that not having the model on a ground plane was making it difficult for the software to find enough points of reference for the depth of the scene. Secondly I had the idea to place small colored markers on each tooth to help the computer have more points to track. I will try and set this up again and see if we can get some better results.
Hello everyone, I am Jacob Hilton and welcome to my new art blog! I plan on using this blog to show my works in progress and also the processes that I use in producing my artwork. I will most likely post several things in rapid succession up front to bring viewers up to speed on some projects that I have going on, so stay tuned and please feel free to comment or contact me if you have any questions. Happy art-ing!